

The maximum level any character can reach in the main game is level 10. Normal speed resumes when one of your units receives their turn. Space Bar held down during combat it will speed up the animations and outcomes for the enemy turn. You have to leave and re-enter a floor for any traps that weren’t successfully disarmed to be reset. Traps can only be tripped once per visit to a floor. The lighting can make it hard to spot them on some floors. Traps in the main tower follow the same design, with Urik’s depths in chapter 7 following a different design. This will slow movement down to half pace, but a blue circle will appear on screen. Shift in exploration mode will automatically switch the party member under your control to the thief. Handy for finding out what the injury did to your team or what the buff did to an enemy. T in combat will toggle displaying the exact details of each and every status effect a unit is suffering from. In combat it will allow you to toggle the visibility of all health bars on screen. Undetected traps and the buttons for a side quest on the 6th floor won’t be shown. The exceptions are DETECTED traps in RED. In exploration it will highlight all objects you can interact with in YELLOW. Tab is beneficial in both exploration and combat. As will any damage received from an attack by your party (accidental, AOE blast, etc.). The reason you might consider extending the time limit is poison and burning effects still deal damage when KO’d and will remove 1 from the turn counter in addition to the turn count progressing. You can extend the time to KO up to 5 turns or reduce it to 1. can move and attack and then decide to use a random perk. Switching off will allow you to have more say over using the Randomia meter. You can adjust the frequency along with selectively muting the Elf (airhead) and Dwarf (sweary).Ĭombat.

The blue arrow will change direction instead.īarks – these are the random comments the party will say such as opening the map, inventory, drinking potion etc. Switching it off will lock the map with North at the top of the screen. The map rotates as you rotate the camera around the party, causing the blue arrow to always point to the top of the screen. Switched off you’ll get a different result. you deal 57 damage on your next attack and needed a 59 for the kill with retain random seed on you’ll always score a 57 on reloading a.k.a. This feature means that you will always get the same result from a fight or attempt to deactivate a trap no matter how many times you re-load the save whilst it is active.

Instead you have to pause the game, to access and explore the setting menu. The options highlighted below are not mentioned by the game during the tutorial.
